A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. But they can also be used by raycasting to selectively ignore colliders An invisible shape that is used to handle physical collisions for an object. More info See in Glossary, and by Lights to illuminate only parts of the scene. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary to render only a part of the scene A Scene contains the environments and menus of your game. The output is either drawn to the screen or captured as a texture. They are most commonly used by Cameras A component which creates an image of a particular viewpoint in your scene. Layers in Unity define which GameObjects can interact with different features and one another.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |